111 Middlegame Crimes and Punishments

About The Book

<p>Most chess games end in the middlegame. Therefore to achieve good results you have to play well at this stage of the game. This middlegame textbook by Grandmaster Alexander Galkin who was named Children's Trainer of the Year in 2016 by the Russian Chess Federation and Woman International Master Anastasia Travkina provides a large volume of practical knowledge. The vast majority of middlegame tactics and positional textbooks contain a selection of positions and exercises where the student is asked to find a tactic carry out an attack against the enemy king or choose the right positional approach based on certain rules. However there is not much focus on the mistake by one of the players that led to the critical position where the combination decisive attack or positional improvement became possible.</p><p>In this book aimed at strong tournament players (1900-2300 Elo or fast improving juniors) the authors introduce a wider approach to developing middlegame tactical and positional skills that a formidable chess player needs. Specifically they present 111 positions from games of grandmasters played in 2019 including super-GMs such as Magnus Carlsen Fabiano Caruana Ding Liren Anish Giri Ian Nepomniachtchi Daniil Dubov Wesley So Hikaru Nakamura Levon Aronian and Wang Hao in which they first explain the mistake made by one of the players in underestimating their opponent's counterplay then they analyze how the game progressed where punishment for the mistake is meted out. After that they return to the starting position to demonstrate the correct or a more promising continuation. Therefore the text is structured so that each challenge contains the starting diagram twice - before the moves in the actual game and then on the page overleaf before the solution.</p><p>There are numerous elements that a chess player should keep in mind in the middlegame and the authors have designed this book to address specific middle-game thematic mistakes: <em>unsound sacrifices creating imaginary threats imaginary defense against threats pawn-grabbing give check or attack material - which is best? wrong evaluation of changes to the pawn structure lack of vigilance in decision-making replacing strategy with tactics </em>and <em>taking wrong positional decisions</em>.</p><p>Studying these key fragments from grandmaster games will help a player to develop their middlegame approach. Firstly the student analyzes why a move or series of moves by one of the players was erroneous. What counterplay by the opponent did the player making the mistake underestimate? Secondly armed with this answer the student can review the position to try and figure out the better move. If the student is working with a coach then the coach should first set up the position on the board demonstrate the erroneous move played and ask the student to find the refutation to that bad move. After the refutation is found by the student the coach should once again set up the critical position and ask the student to find the strongest continuation for the initial player. This may be one or more moves depending on the position. Naturally in the case of self-study the student can change their approach either trying to figure out the refutation to the error by covering up the subsequent text or simply studying the moves in the game before trying to find the better continuation which is detailed overleaf together with the starting diagram.</p><p>Check out the publisher's website for special deals on this and other books!</p>
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