In this book you can learn to develop 2D games through the Unity game engine in a hybrid way parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step in an illustrative and explanatory way the development of an adventure game with characters objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object Prefabs animation (physics of the character: run jump stop) colliders and the implementation of soundtrack score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard design and programming.
Piracy-free
Assured Quality
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.