3D Math Primer for Graphics and Game Development


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About The Book

This engaging book presents the essential mathematics needed to describe simulate and render a 3D world. Reflecting both academic and in-the-trenches practical experience the authors teach you how to describe objects and their positions orientations and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers including the fundamentals of coordinate spaces vectors and matrices. It also covers orientation in three dimensions calculus and dynamics graphics and parametric curves.
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