3D Technology

About The Book

This monograph explores 3D technology and its key aspects including 3D modelling and virtual reality. It introduces a novel boundary approach method for creating geometric objects which serve as the foundation for modelling real or imaginary entities using a 3D modelling program. The book details fundamental primitives transformations and visualization techniques essential for processing combining and crafting diverse and realistic 3D objects and scenes. Programming codes are included to provide a comprehensive understanding of these concepts. The 3D objects generated through the newly introduced stereoscopic system have applications in fields such as stereometry training advanced 3D game development and the study of cardiac health using virtual reality.
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