A New Virtual Ethics
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About The Book

<p> We are witnessing the collapse of the postwar consensus the implosion of the caring society. In times of social economic and political insecurity egotism spreads. Many popular videogames follow a logic of consumerist self-gratification and self-empowerment. Deeply political videogames contribute to the transformation of players causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted by the mainstream videogame market for critical active participation.</p><p> This book focuses on the need for individual self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a world defined by complexity and interlaced systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of agency mutual respect and obligation. This addresses humans in their entirety as thinking acting and feeling agents through engagement immersion and involvement.</p>
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