Accessibility in Games

About The Book

As games have evolved throughout the years so have their public. The improvement of the technology paved the way for new forms of expression in the medium. With it also came new ways to play. Some requiring higher precision and skills. In midst all this rapid growth smaller audiences started being pushed aside. People with motor visual hearing and cognitive impairment are some of those. Options like controller configuration closed captions and audio settings play an important role. Accessibility is about giving more choices. It is about making your project broader so it reaches a wider audience. This book will address the problems impaired people face and why accessibility is important. Also how is accessibility done today and how we can approach it for our own projects.
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