<p><strong>Game On! Action-Based Training Designs for Better Learning</strong></p>&#10;<p>Passive learning just doesn't cut it in today&#8217;s evolving competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs organizations can motivate learners provide hands-on collaborative practice and drive behavioral change.</p>&#10;<p>In <em>Action-First Learning</em> educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume-from card and board games escape rooms and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose plan and execute the right kind of project for your goals. Each chapter includes a detailed case study a design checklist and tips on how to leverage AI in the creation of action-first learning.</p>&#10;<p>The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&amp;D expert Kevin Thorn on the use of comics in action-first learning.</p>
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