Aesthetics and Design for Game-based Learning
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<p><em>Aesthetics and Design for Game-based Learning</em> provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved games are essentially entertainment media and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. </p><p><i>Aesthetics and Design for Game-based Learning</i> begins by addressing the broad context of game aesthetics then addresses specific elements with chapters focusing on:</p><ul> <li>player positioning </li> <li>game mechanics</li> <li>narrative design</li> <li>environment design</li> <li>character design.</li> </ul><p>Each chapter includes research and guidelines for design and a conclusion addresses aesthetics in the research of game-based learning. </p>
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