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About The Book
Description
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The title of this book is Ashs Adventure: the World Awaits. It is the first book in a series set in a high fantasy world of magic danger and far more adventure than the main character normally likes. We begin at the castle where the King has called on Ash to find his daughter the princess who had been missing for two days. Ash then goes out to hire the people to help find her. He finds Janek the dark elf; Moira who will be their guide; four dwarves who are warriors; Magnus a wizard; Julian a mystery; Lotus a tree druid; and others. Along the way the group runs into other creatures such as centaurs gnolls and dragons. When a werewolf attacks Ash kills it with his rapier and finds out that this sword talks. He also had a dream that the princess is with the extremely powerful vampire Dreng and he knows that speaking the vampires name will transport anyone directly to the vampire. As they continue their journey they meet up with Vardin Jexi and Eraled the sprites and a brightly dressed grig named Cricket. When they come upon a dragon Ashs sword Sid takes over and tries to kill it. However it is Cricket who completes the deed. Later through magic Ash sees the princess and enters her head. She then speaks to the group. She describes her surroundings and lets them know she is in Harrowvale a port town full of thieves monsters and other evil things. They meet up with Foxglove who will lead them to Harrowvale. To get there safely however they will need to commit a crime. Foxglove wants to steal the Omniporter from the Ruashe an artifact that makes it possible to travel to other worlds and dimensions. As they continue on their way they run into highwaymen who try to rob them. Ash cuts off the hand of one of them and is angry at his sword for doing it but he also knows that he has to act like a killer to reach his goal of saving the princess. They arrive at Moongrove where they plan to rest and buy supplies. They travel on to Windswater whe