Augmented Reality (AR) and Virtual Reality (VR)

About The Book

<p>1.Introduction to AR and VR Technologies:</p><p>•Provide a comprehensive overview of augmented reality (AR) and virtual reality (VR) including their definitions key components and underlying technologies. Differentiate between AR and VR experiences discussing their applications advantages and limitations.</p><p>2.Hardware and Software Platforms:</p><p>•Explore the hardware devices and software platforms used in AR and VR systems including head-mounted displays (HMDs) sensors input devices and rendering engines. Discuss advancements in display technology tracking systems and user interface design for immersive experiences.</p><p>3.Development and Design Principles:</p><p>•Discuss the principles and best practices for developing AR and VR applications including 3D modeling interaction design spatial audio and user experience (UX) considerations. Cover programming languages and frameworks commonly used for AR/VR development such as Unity Unreal Engine and ARKit/ARCore.</p><p>4.Applications Across Industries:</p><p>•Provide examples of AR and VR applications in various industries such as gaming education healthcare architecture manufacturing and retail. Highlight specific use cases including virtual training simulations medical imaging virtual prototyping and augmented shopping experiences.</p><p>5.Ethical Legal and Social Implications:</p><p>•Address the ethical legal and social implications of AR and VR technologies including privacy concerns data security digital ethics and the impact on human behavior and social interactions. Discuss regulatory frameworks standards and guidelines for deploying AR/VR solutions responsibly.</p>
Piracy-free
Piracy-free
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Assured Quality
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