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About The Book
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Autodesk Maya 2020 is a powerful integrated 3D modeling animation visual effects and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films games and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier.Autodesk Maya 2020: A Comprehensive Guide book covers all features of Autodesk Maya 2020 software in a simple lucid and comprehensive manner. It will unleash your creativity thus helping you create realistic 3D models animation and visual effects. In this edition new tools and enhancements in modeling animation rigging as well as performance improvements in bifrost are covered. Additionally the newly introduced Mash module which is used for creating motion graphics is also covered in the book.Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface Polygon modeling NURBS modeling texturing lighting cameras animation Paint Effects Rendering nHair Fur Fluids Particles nParticles and Bullet Physics in Autodesk Maya 2020.The first page of every chapter summarizes the topics that are covered in it.Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands.Real-world 3D models and examples focusing on industry experience.Step-by-step instructions that guide the user through the learning process.Additional information is provided throughout the book in the form of tips and notes.Self-Evaluation test Review Questions and Exercises are given at the end of each chapter so that the users can assess their knowledge.Table of ContentsChapter 1: Exploring Maya InterfaceChapter 2: Polygon ModelingChapter 3: NURBS Curves and SurfacesChapter 4: NURBS ModelingChapter 5: UV MappingChapter 6: Shading and TexturingChapter 7: LightingChapter 8: AnimationChapter 9: Rigging Constraints and DeformersChapter 10: Paint EffectsChapter 11: RenderingChapter 12: Particle SystemChapter 13: Introduction to nParticlesChapter 14: FluidsChapter 15: nHairChapter 16: BifrostChapter 17: Bullet Physics and Motion GraphicsIndex