Beginning C++ Game Programming
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English

About The Book

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun example-driven approachBuild clones of popular games such as Timberman Zombie Survival Shooter a co-op puzzle platformer and Space InvadersDiscover tips to expand your finished games by thinking critically technically and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019 SFML and modern C++ programming techniques. With this book you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman Pong a Zombie survival shooter a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You’ll study key C++ topics such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games you’ll also learn exciting game programming concepts such as particle effects directional sound (spatialization) OpenGL programmable shaders spawning objects and much more. Finally you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book you’ll have gained the knowledge you need to build your own games with exciting features from scratchWhat you will learnSet up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation game physics collision detection scorekeeping and game soundUse classes inheritance and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers references and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge you need a beginner-level refresher course or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations you’ll find this book useful.
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