Dive into the nuances of visual effects (VFX) design from planning to execution using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects including a history of VFX tools and techniques for creating believable visual effects and popular tools used in the industry. Next you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust fire water and more.This book also presents strategies for creating a vortex rain hair fluids and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book there is a capstone project to make your own visual effects scene in a practical way. After going through this book you will be able to start building computer-generated visual effects from your imagination through to production.. What You Will LearnUnderstand the basic physics behind effect creationCreate 3D visual effects scenes from scratchKnow the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya. Who This Book Is ForBeginning-level users; students from the field of visual effects design 3D modeling and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D
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