The focus of this research work is established from the concept of ludonarrative applied to a specific video game: Bloodborne; based on Terrasa''s Master''s Thesis (2017) which explores its ludic component. This research will focus on the narrative aspect of this video game applying the semiotic theory of A. J. Greimas without forgetting the symbiotic relationship established with the playful mechanics as well as looking at some of the references and inspirations that make up the body of this video game.
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