A Special Operations Group Team is sent on a mission. They return without their team leader who is hurt and unable to get into the chopper at the extraction. Twenty-nine days later he walks out of the tropical forest at a base camp. He returns without memory of anything between the failed extraction and the moment he stumbles into the camp except for hazy nightmares of shadowy figures - Stacker Joe Willie the Wonk and Slackman.<P>Four years of intense psychiatric evaluation neither prove nor disprove fears that he was captured brainwashed and returned as a potential mole. Allowed to go his way he buys a gunsmith shop in Wyoming.<P> Two years later he receives a visitor. Then the visitor's granddaughter. And J. D. McKennick is forced back into the black whirlpool of his lost memory. To fight what he finds his old team is reformed. One is dead two have medical discharges and one is at his 'day' job. But new members are added and Team Blue One Angel Five is reformed. Falcon Slackman Angel Scooter the Kraut Bait and the people around them must spearhead the fight against the threat to the government and people of the United States.
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