Everyone thinks they can do your job. They're wrong. Here's how to survive them anyway.You're a narrative designer. You've trained for years honed your craft and landed your dream job writing for games. There's just one problem: every animator designer producer and QA tester on your team believes they could write your story better than you. And they're not shy about it.Welcome to the outbreak.In this darkly hilarious and brutally honest survival guide veteran narrative designer Tim Jeffrey exposes the monsters lurking in every game studio-from Dominark the Tyrant Dragon who demands endless rewrites to the Gaslight Ghoul who swears they never said that to the swarms of well-meaning colleagues who will help your script into oblivion.But this isn't just a rant (okay there are rants). Between the fantasy metaphors and knowing humor you'll find genuine survival tactics: how to handle feedback without losing your mind when to fight for your vision and when to let go why documentation is your best weapon and how to build alliances in a collaborative medium that constantly undervalues what you do.Part field guide part therapy session part love letter to the hardest job in the best medium ever invented Boss Fight is the book every game writer needs-whether you're just starting out or you're a veteran still dodging the Feedback Horde.The plague never ends. But with the right weapons you can survive it.For anyone who's ever had a producer say I write in my spare time or watched their carefully crafted arc get cut for more loot drops.
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