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About The Book
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<p>This book studies R. Buckminster Fuller’s World Game and similar world games past and present. </p><p>Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis the World Game attempted to turn data analysis systems modelling scenario building computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably to ‘make the world work’. Criticised and lauded in equal measure the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship gamification data management and the democratic deficit. This book looks again at how the World Game has been played focusing on its architecture design and gameplay. With hindsight the World Game might appear naïve utopian or technocratic but we share its problems if not necessarily its solutions. </p><p>Such a study will be of interest to scholars working in art history design history game studies media studies architecture and the environmental humanities. </p>