Building Interactive Worlds in 3D

About The Book

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions utilize virtual cameras virtual actors (with self-determined behaviors) and real-time physics including gravity collision and topography. With the free software demos included 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design using Virtools. Other software discussed is: Lightwave and Maya. The book is constructed so that depending on your project and design needs you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user designer artist and producer perspectives.
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