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About The Book
Description
Author
<p>Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve and the detailed step-by-step tutorials show exactly how to achieve them. <br><br>Every technique and tip is backed up with practical tutorials using the models textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.<br><br>You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel</p>