<p>For&nbsp;three thousand years keepers kept Solomon's Key safe. Kept seven demons trapped&nbsp;in&nbsp;the&nbsp;stone. Kept seven monsters&nbsp;from&nbsp;unleashing their own hells on earth.</p><p></p><p>Until Grimm loses&nbsp;the&nbsp;Key&nbsp;in&nbsp;Grafton.</p><p></p><p>Now Azazel has&nbsp;the&nbsp;stone-and&nbsp;the&nbsp;demon wants to play&nbsp;a&nbsp;new game. An <em>open sesame</em> type&nbsp;of&nbsp;game.&nbsp;A&nbsp;game Grimm's friends will suffer&nbsp;for whether Grimm plays it or not.</p><p></p><p>Time is ticking down. There is no easy answer. No obvious choice. No way to foresee&nbsp;how this demonic game ends.</p>
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