Codify
by
English

About The Book

<p>Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.</p> <p>00.00 . About Code, Christophe Girot</p><p>00.01 . Coding Landscape, Bradley Cantrell and Adam Mekies</p><p>Syntax</p><p>01.00 . Computation in Practice | An Inquiry Into the Business of Computational Design, Paralabs</p><p>01.01 . Generative Modeling and the Making of Landscape, Chris Reed</p><p>01.02 . 21st Century Learning, Pete Evans </p><p>01.03 . The Parametric Park, David Fletcher</p><p>01.04 . Big Data for Small Places: Systematizing the functional use of complex and sizeable data sets in daily practice, Elizabeth Christoforetti, Will Cohen, Yonatan Cohen, Stephen Rife, Jia Zhang</p><p>01.05 . Turing Landscapes, Stephen Ervin</p><p>Perception</p><p>02.00 . Landscape Models of the Scientific Imaginary—a visual textual précis, Justine Holzman</p><p>02.01 . Computational and Research-Driven Design Methodologies: an enquiry into atmosphere, Jillian Wallis and Heike Rahmann</p><p>02.02 . Agent Based Models to Reveal Underlying Landscape Structure, Joseph Claghorn</p><p>02.03 . Open Source Mapping + App Development, Chris Seeger</p><p>02.04 . From Solution Space to Interface: 6 Actions for Landscape Infrastructure Design, Alexander Robinson and Brian Davis</p><p>Employ</p><p>03.00 . The Role of Query and Convergence in Next Generation Tool Sets, Anthony Frausto-Robledo</p><p>03.01 . Coding Behavior: The Agency of Material in Landscape Architecture, Brian Osborn</p><p>03.02 . Beyond Heuristic Design, Brian Phelps</p><p>03.03 . The New Maker Culture:<b> </b>Computation and Participation in Design, Andrea Hansen Philips</p><p>03.04 . Code Matters: Consequent Digital Tool Making, James Melsom and Luis Fraguada</p><p>Prospective</p><p>04.00 . Technology, Evolution, and An Ecology of Cities, Kurt Culbertson </p><p>04.01 . The Witness, David Fletcher</p><p>04.02 . From Documents to Directives: Experimental Fast Matter, Craig Reschke</p><p>04.03 . Towards Sentience, Leif Estrada</p><p>04.04 . Design for a Mind with Many Bodies, Ricardo Jnani Gonzalez</p>
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