<p><em>Composing Music for Games</em> is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic technique technology and business which are all necessary components for a successful career as a video game composer.</p>
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