Computational Design for Landscape Architects

About The Book

<p>This book is a guide to computational design for landscape architects replete with extensive tutorials. It introduces algorithmic approaches for modeling and designing landscapes. The aim of this book is to use algorithms to understand and design landscape as a generative system i.e. to harness the processes that shape landscape to generate new forms. An algorithmic approach to design is gently introduced through visual programming with Grasshopper before more advanced methods are taught in Python a high-level programming language. Topics covered include parametric design randomness and noise waves and attractors lidar drone photogrammetry point cloud modeling terrain modeling earthworks digital fabrication and more. The chapters include sections on theory methods and either visual programming or scripting. Online resources for the book include code and datasets so that readers can easily follow along and try out the methods presented. This book is a much-needed guide both theoretical and practical on computational design for students educators and practitioners of landscape architecture.</p>
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