Computer Architectures
by
English

About The Book

<p><em>Computer Architectures</em> is a collection of multidisciplinary historical works unearthing sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.</p><p></p><p>Weaving together intellectual, social, cultural, and material histories, this book paints the landscape that brought computing into the imagination, production, and management of the built environment, whilst foregrounding the impact of architecture in shaping technological development. The book is organized into sections corresponding to the classic von Neumann diagram for computer architecture: program (control unit), storage (memory), input/output and computation (arithmetic/logic unit), each acting as a quasi-material category for parsing debates among architects, engineers, mathematicians, and technologists. Collectively, authors bring forth the striking homologies between a computer program and an architectural program, a wall and an interface, computer memory and storage architectures, structures of mathematics and structures of things. The collection initiates new histories of knowledge and technology production that turn an eye toward disciplinary fusions and their institutional and intellectual drives.</p><p></p><p>Constructing the common ground between design and computing, this collection addresses audiences working at the nexus of design, technology, and society, including historians and practitioners of design and architecture, science and technology scholars, and media studies scholars.</p> <p>1. Introduction: Toward a Polyglot Space <b>PART I PROGRAM </b>2. Computing Environmental Design 3. The Work of Design and the Design of Work: Olivetti and the Political Economy of its Early Computers 4. "Bewildered, the Form-Maker Stands Alone": Computer Architecture and the Quest for Design Rationality <b>PART II INPUT/OUTPUT </b>5. Augmentation and Interface: Tracing a Spectrum 6. The First Failure of Man-Computer Symbiosis: The Hospital Computer Project, 1960-1968 7. The Unclean Human-Machine Interface <b>PART III STORAGE </b>8. Architectures of Information: A Comparison of Wiener’s and Shannon’s Theories of Information 9. Bureaucracy’s Playthings <b>PART IV COMPUTATION </b>10. Imagining Architecture as a Form of Concrete Poetry 11. The Axiomatic Aesthetic</p>
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