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About The Book
Description
Author
The book presents comprehensive coverage of fundamental computer graphics concepts in a simple lucid and systematic way. It also introduces the popular OpenGL programming language with illustrative examples of the various functions in OpenGL. The book teaches you a wide range of exciting topics such as graphics devices scan conversion polygons segments 2D and 3D transformations windowing and clipping illumination models and shading algorithms hidden line elimination algorithms curves and fractals. The book also focuses on modern concepts like animation and gaming.