Computer Graphics
English


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About The Book

Overview: This textbook serves as a comprehensive guide to computer graphics, covering both the theoretical foundations and practical aspects of creating, rendering, and manipulating graphical images and animations. It explores the mathematical, algorithmic, and technological underpinnings of computer graphics and provides insights into the diverse applications of this field in various industries. Key Topics Covered: Fundamentals of Computer Graphics: The book begins by introducing the fundamental concepts and principles of computer graphics, including rasterization, vector graphics, image representation, color models, and geometric transformations. It covers the basic operations and algorithms used to generate and manipulate graphical primitives such as points, lines, and polygons. Rendering Techniques: The book explores various rendering techniques used to generate realistic images from geometric models. It discusses rasterization algorithms, ray tracing, global illumination, shading models, texture mapping, anti-aliasing, and other advanced rendering techniques employed in computer graphics software and systems. 3D Graphics and Animation: The book delves into three-dimensional (3D) graphics and animation, covering topics such as 3D modeling, rendering, lighting, and animation techniques. It discusses the representation and manipulation of 3D geometric objects, camera models, perspective projection, and keyframe animation techniques. Graphics Hardware and Software: The book provides an overview of graphics hardware architectures, including graphics processing units (GPUs), frame buffers, and display systems. It also discusses software tools and libraries commonly used in computer graphics programming, such as OpenGL, DirectX, and WebGL. Interactive Graphics and User Interfaces: The book explores interactive graphics techniques and user interface design principles for creating immersive and user-friendly graphical applications. It covers topics such as event handling, user input devices, graphical user interfaces (GUIs), and virtual reality (VR) systems. Applications and Case Studies: Throughout the book, the principles and techniques of computer graphics are illustrated through numerous examples, case studies, and applications in fields such as gaming, animation, virtual reality, simulation, scientific visualization, and computer-aided design (CAD).
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