COMPUTER GRAPHICS - A Conceptual Approach
English


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About The Book

Basic Concepts Types of graphics devices Display file structure Display file interpreter Display processors Graphics file format BMP TIFF PCX GIF. Line and Circle Generation Line generation - DDA and Bresenham`s algorithm Thick line segments Antialising of lines Circle generation - DDA and Bresenham`s algorithm Character generation : Stroke principle Starburst principle Bit map method. Polygons Types Representations Entering Polygons Polygon filling : Seed fill Edge fill Scan conversion algorithm. Scan conversion : Real time scan conversion Solid area scan conversion Run length encoding Cell encoding. Segments Concepts Segment table Segment creation Deletion Renaming Image transformation. 3D Geometry 2D transformations primitives and concepts - Translation Rotation Rotation about and arbitrary points Scaling and shearing 3D transformations Rotation about an arbitrary axis 3D viewing transformations Concept of parallel and perspective projections Viewing parameters 3D clipping Mid-point subdivision algorithm. Windowing and Clipping Viewing transformation 2D clipping Sutherland-Cohen Subdivision line clipping algorithm Midpoint subdivision algorithm Generalized clipping Cyrus-Beck algorithm Interior and exterior clipping Polygon clipping Sutherland-Hodgman algorithm. Hidden Surfaces and Lines Back-face removal algorithm Hidden line methods Z buffer Warnock and painters algorithm Floating horizon. Light Color and Shading Diffused illumination Point source illumination Shading algorithm Color models RGB HVS CYM etc. Shading algorithm Eliminating back spaces Transparency Reflection and shadows. Curves and Fractals Curve generation Interpolation Interpolating algorithms Interpolating polygons B-splins and corners Bezier curves Fractals Fractal surfaces and lines. Interactive Graphics Graphics standards Graphics hardware CRT display and controller Interlaced and Non interlaced display Vector scan and
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