The book presents comprehensive coverage of computer graphics and multimedia concepts in a simple lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour Models shading algorithms line curves circle and ellipse drawing algorithms polygon filling 2D and 3D transformations windowing and clipping 3D object representation 3D viewing viewing pipeline and visible surface detection algorithms. The second part focuses on multimedia basics multimedia applications multimedia system architecture evolving technologies for multimedia defining objects for multimedia systems multimedia data interface standards multimedia databases compression and decompression data and file format standards multimedia I/O technologies digital voice and audio video image and animation full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface Hypermedia messaging mobile messaging integrated multimedia message standards Integrated document management and distributed multimedia systems. Case Study: Blender Graphics - blender fundamentals drawing basic shapes modelling shading and textures.
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