Cores of Game Design

About The Book

<p>This book considers the four essential cores of game design: Mechanics the interactive elements that allow players to be part and interact with the game itself; Economy the resources and numerical concepts that will enable players to evaluate and consider the options in the game creating strategy risk and fun; Narrative the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics the audiovisual elements that allow players to experience the game through their senses and feelings.</p><p>This book discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to elevate a game's design. It follows a practical approach to how we can implement the game design and development process by being prototype-focused user-centred and lean.</p><p>This book will be of great interest to students indie game developers and aspiring early-career designers looking to hone their game design craft.</p>
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