<p><strong>Special Agent Diana Sheen is in an unending battle...</strong><br><br>... against magical villains on Earth more of them from another planet and her own government.</p><p>The enemy's use of a dire artifact requires a response. BAM will have to go after their own artifacts to even the score.&nbsp;<br><br><strong>But there are plenty of people standing in her way.</strong><br><br>A council of alien magic users who want the artifacts for themselves.</p><p>The underground leader who was pivotal in breaking the back of the city's covert Ultramax.</p><p>A local gang who has the ARES team in their sights.</p><p>And don't forget about the escapees from prison who are looking for revenge.</p><p>But there are those on the side of good as well. Rath gets a new trainer and Diana's teacher gets another student.</p><p>Finally Kayleigh's new partner is certain to be trouble and the newest field agent fields a magic they haven't seen before.</p><p>It's barely controlled chaos as the team digs in behind the scenes to ferret out the secrets they need to finally turn the tables on their enemies.<br><br>Magic or mundane you hurt people in their city and BAM is gonna bring you down.<br><br><strong>It's all in a day's work at the newest bureau of the Federal Agents of Magic.</strong><br><br>For a thrilling action-adventure with spells guns hand to hand combat and just the right amount of snark join the team today!</p>
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