Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse-novels films television series-is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres including hypertext fiction computer games computer-generated poetry and prose and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction however Aarseth situates these literary forms within the tradition of ergodic literature-a term borrowed from physics to describe open dynamic texts such as the I Ching or Apollinaire's calligrams with which the reader must perform specific actions to generate a literary sequence.Constructing a theoretical model that describes how new electronic forms build on this tradition Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative semiotics and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
Piracy-free
Assured Quality
Secure Transactions
Delivery Options
Please enter pincode to check delivery time.
*COD & Shipping Charges may apply on certain items.