<p><em>Design for Learning in Virtual Worlds</em> the first book focused specifically on how to design virtual worlds for educational purposes explores: </p><p>• the history and evolution of virtual worlds </p><p>• the theories behind the use of virtual worlds for learning </p><p>• the design of curricula in virtual worlds </p><p>• design guidelines for elements experienced in virtual worlds that support learning </p><p>• design guidelines for learning quests and activities in virtual worlds. </p><p>The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally a framework and methodology is provided to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings. <em>Design for Learning in Virtual Worlds</em> will be invaluable both as a professional resource and as a textbook for courses within Educational Technology Learning Sciences and Library Media programs that focus on gaming or online learning environments.</p>
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