<p><em>Design Literacies: Learning and Innovation in the Digital Age </em>explores new ways of meaning making by examining the practices, stories, and products of new and digital media producers with the goal of understanding the logic of marketplace production. </p><p>Based on interviews with thirty new media and digital technology producers, including designers of video games, community activists and marketers of digital technologies, <em>Design Literacies</em> looks at the shared patterns and common themes and offers a window into contemporary out-of-school practices, a language to describe these practices and a pedagogy that better meets students’ needs in this new media and digital age.</p><p>With a foreword by Gunther Kress and an afterword by James Gee, <em>Design Literacies: Learning and Innovation in the Digital Age </em>will be of interest to postgraduate and graduate students of applied linguistics and education.</p><p>APPLIED LINGUISTICS/ EDUCATION </p>
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