Designing Interactions for Music and Sound


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About The Book

<p><em>Designing Interactions for Music and Sound</em> presents multidisciplinary research and case studies in electronic music production dance-composer collaboration AI tools for live performance multimedia works installations in public spaces locative media AR/VR/MR/XR and health. </p><p>As the follow-on volume to <i>Foundations in Sound Design for Interactive Media</i> the authors cover key practices technologies and concepts such as: classifications design guidelines and taxonomies of programs interfaces sensors spatialization and other means for enhancing musical expressivity; controllerism i.e. the techniques of non-musician performers of electronic music who utilize MIDI OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts such as designing sonic interfaces for users with dementia.</p><p>Collectively the chapters illustrate the robustness and variety of contemporary interactive sound design research creativity and its many applied contexts for students teachers researchers and practitioners.</p>
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