Computer games the Internet and other new communications media are often seen to pose threats and dangers to young people but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children young people and new digital media. The book is organized around four key themes: Play and Gaming The Internet Identities and Communities Online and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies anthropology sociology psychology and education - and will be of interest to a wide readership of researchers students practitioners in digital media and educators.
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