Digital Narratives Developed Using the Scratch Tool

About The Book

This work was designed to show that maths teaching can be applied in a creative way and with easy-to-understand language. A digital narrative developed using the scratch programming tool was used to demonstrate a combinatorial analysis problem. It tells the story of a young vampire count who falls in love with a beautiful peasant girl and in order for him to realise his great dream of becoming human he needs to use mathematical calculations to win his great love.
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