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About The Book
Description
Author
<p>The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding application and implementation. The book serves as a guide to designing social impact games particularly focused on the needs of media professionals indie game designers and college students. It serves as a guide for people looking to create social impact play informed by heuristics in game design. </p><p><strong>Key Features</strong></p><li>Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners</li><li>o Provides design and implementation strategies for social impact games</li><li>Provides wide ranging case studies in social impact games</li><li>Provides professional advice from multiple social impact industry practitioners via sidebar interviews quotes and postmortems</li><li>Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims</li>