Drafting Fundamentals for the Entertainment Classroom


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About The Book

<p><em>Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting Vectorworks and SketchUp</em> guides students through a syllabus-formatted semester of integrated drafting concepts and skills.</p><p>This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises students not only gain an understanding of the tools used in drafting but also learn why the tools practices and standards exist in the first place. SketchUp a user-friendly 3D modeling program is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book students will understand drawing construction techniques United States Institute for Theatre Technology (USITT)-recommended graphic standards and the typical drawings created for entertainment design preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp.</p><p>Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.</p>
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