War threatens the peaceful land of Chiril… can one painter-turned-reluctant-swordsman really help? With an invasion of her country imminent Tipper Schope is drawn into a mission to keep three important statues from falling into the enemy’s clutches. Her friend the artist Bealomondore helps her execute the plan and along the way he learns to brandish a sword rather than a paintbrush. As odd disappearances and a rash of volatile behavior sweep Chiril no one is safe. A terrible danger has made his vicious presence known: The Grawl a hunter unlike any creature encountered before. To restore their country Tipper Bealomondore and their party must hide the statues in the Valley of the Dragons and find a way to defeat the invading army. When it falls to the artistic Bealomondore to wield his sword as powerfully and naturally as a paintbrush will he answer Wulder’s call for a champion?