Enterprise Augmented Reality Projects

About The Book

Design end-to-end AR solutions for domains such as marketing retail manufacturing tourism automation and trainingKey FeaturesUse leading AR development frameworks such as ARCore ARKit and Vuforia across key industriesIdentify the market potential of AR for designing visual solutions in different business sectorsBuild multi-platform AR projects for various platforms such as Unity iOS and AndroidBook DescriptionAugmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization guide operators performing difficult tasks attract more customers and even improve training techniques. In this book youll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors focusing on market needs and choosing the most suitable tool in each case.Youll delve into the basics of Unity and get familiar with Unity assets materials and resources which will help you build a strong foundation for working on the different AR projects covered in the book. Youll build real-world projects for various industries such as marketing retail and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects youll explore various AR frameworks used in the enterprise environment such as Vuforia EasyAR ARCore and ARKit and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers 3D models and components of an AR app.By the end of this book youll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.What you will learnUnderstand the basics of Unity application development and C# scriptingLearn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devicesEnable AR experiences on the web with ARCore and WebARExplore emerging AR authoring tools such as Augmented Class! for educationUnderstand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each targetBecome well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devicesWho this book is forThis book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although no prior augmented reality experience is required having some skills in object-oriented programming (OOP) will be helpful.
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