Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics unforgiving game over screens loading times minute tweakings of options and settings should lead us to consider video games as a medium that cannot eschew fragmentation. <i>Every Game is an Island </i>is an analysis and a critique of grey areas dead ends and extremities found in digital games an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore in an attempt to problematize a reading of video games as grandiosely immersive all-encompassing narrative experiences. Through the analysis of closures and endings limits and borders and liminal states this field-advancing study looks at the heart of a medium starting from its periphery.
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