Feminist War Games?
by
English

About The Book

<p><em>Feminist War Games?</em> explores the critical intersections and collisions between feminist values and perceptions of war by asking whether feminist values can be asserted as interventional approaches to the design play and analysis of games that focus on armed conflict and economies of violence. </p><p>Focusing on the ways that games both digital and table-top can function as narratives arguments methods and instruments of research the volume demonstrates the impact of computing technologies on our perceptions ideologies and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions solutions and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design as an ideological design influence and as a lens that determines how designers and players interact with and within arenas of war the book addresses the persistence and brutality of war and issues surrounding violence in games whilst also considering the place and purpose of video games in our cultural moment.</p><p>Feminist War Games? is a timely volume that questions the often-toxic nature of online and gaming cultures. As such the book will appeal to a broad variety of disciplinary interests including sociology education psychology literature history politics game studies digital humanities media and cultural studies and gender studies as well as those interested in playing or designing socially engaged games.</p>
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