Festergrimm
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English


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Piracy-free
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About The Book

Taylor's magical touch makes you believe the impossible. <p>This is a fantastic and legendary series bringing Eerie on Sea’s best legends to life and keeping the reader completely enthralled and engaged!<br><br> The series goes from strength to strength and I cannot wait for Mermedusa!</p> This fantastically realised setting and the charm of Herbie Violet and the other characters that inhabit it always draw me in as a reader and always leave me wanting more. Festergrimm is no exception. The new location is granted to spook adults and children alike the threat feels real the villain is perfect (chilling clever and steeped in arrogance) and the story moves at a brisk exhilarating pace. This is a brilliant series of books for children aged 9 and above to read independently or to be read aloud. I can’t wait for the next one! [...]A must-read for fans of the books so far and perfect for readers aged nine to ninety-nine if you have not as yet read Malamander you need to rectify that situation immediately. Everything’s we’ve come to love and look forward to in the Eerie-on-Sea adventures is packed in the pages and will delight its fans young and old. It’s a fast paced adventure full of some wonderful twists and turns and some great edge of the seat moments. When Herbie and Violet's arch-enemy Sebastian Eels turns up in Eerie-on-Sea seemingly back from the dead it can only spell bad news. The town may welcome his entrepreneurial scheme to resurrect Festergrimm's Waxworks a dusty and defunct old gallery of spooky characters from Eerie legend but Herbie and Violet are suspicious of his motives. And when they learn the legend of Ludo Festergrimm the clockmaker creator of a vast mechanical robot that wrought havoc in the wrong hands they KNOW they're on the right track. But how can they get the residents of Eerie-on-Sea to believe them? When Herbie and Violet's arch-enemy Sebastian Eels turns up in Eerie-on-Sea seemingly back from the dead it can only spell bad news. The town may welcome his entrepreneurial scheme to resurrect Festergrimm's Waxworks a dusty and defunct old gallery of spooky characters from Eerie legend but Herbie and Violet are suspicious of his motives. And when they learn the legend of Ludo Festergrimm the clockmaker creator of a vast mechanical robot that wrought havoc in the wrong hands they KNOW they're on the right track. But how can they get the residents of Eerie-on-Sea to believe them?
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