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About The Book
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<p>This volume examines fifty of the most important video games that have contributed significantly to the history development or culture of the medium providing an overview of video games from their beginning to the present day.</p><p>This volume covers a variety of historical periods and platforms genres commercial impact artistic choices contexts of play typical and atypical representations uses of games for specific purposes uses of materials or techniques specific subcultures repurposing transgressive aesthetics interfaces moral or ethical impact and more. Key video games featured include <em>Animal Crossing</em> <em>Call of Duty</em> <em>Grand Theft Auto</em> <em>The Legend of Zelda</em> <em>Minecraft</em> <em>PONG</em> <em>Super Mario Bros.</em> <em>Tetris</em> and <em>World of Warcraft</em>. Each game is closely analyzed in order to properly contextualize it to emphasize its prominent features to show how it creates a unique experience of gameplay and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies.</p><p>With each entry supplemented by references and suggestions for further reading <i>Fifty Key Video Games</i> is an indispensable reference for anyone interested in video games.</p>