Finances Learning
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About The Book

This work of course completion was developed aiming the software documentation of a digital game that addresses financial education with consumption issues where in each phase situations are presented that allow the player to make decisions about knowing how to consume and the passage to the next phases will depend on decisions that avoid consumerism and have the guarantee of being fun with actions that involve individual collective social and environmental responsibility aiming this way to develop skills for the intelligent management of resources. To this end a specification of the survey of requirements was made for a software called Finances Learning which consists in introducing the children and teenagers to the basics about finances in a fun way. The requirements survey was carried out by means of studies of the use case diagrams and analysis of the requirements so that the tables and diagrams could be done in an adequate and efficient way. With this methodology it was possible to develop a detailed specification of requirements so that the structuring of the software is practical and reaches the main objectives of the game.
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