FIRST-CHANCE EXCEPTION
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<p><strong style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>When a beloved game studio's last-ditch effort means transforming their single-player masterpiece into an always-online experience chaos isn't just expected-it's a feature. </strong></p><p><em style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>First-Chance Exception</em><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)> chronicles what happens when just add multiplayer meets reality and Murphy's Law isn't just a theory-it's a game design document.</span></p><p></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Follow Tim a veteran backend engineer who thought his eCommerce days had prepared him for everything as he returns to game development only to discover that managing shopping carts was nothing compared to preventing horses from phasing through mountains.</span></p><p></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Along with his team of sleep-deprived developers he must navigate:</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• Cross-platform features that make herding cats look easy</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• An AI system that gives rabbits existential crises</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• A UGC system that turns player creativity into questionable architecture</span></p><p></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Written by someone who's survived the trenches of game development this book offers a hilarious peek behind the scenes of modern game development. It's a story about friendship technical debt and the hijinks that ensue when players create content without proper moderation.</span></p><p></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Perfect for:</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• Developers who want to feel better about their own launch disasters</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• People who think adding multiplayer to a game is easy (spoiler: it's not)</span></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>• Those who enjoy watching carefully laid plans encounter actual players</span></p><p></p><p><span style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Warning: May contain traces of rubber-banding inappropriate geometry and philosophical rabbits. Reading this book will not make your game run better but it might make you feel better about your own development struggles.</span></p><p></p><p><em style=background-color: rgba(255 255 255 1); color: rgba(15 17 17 1)>Remember: Every bug is just a feature you haven't documented yet.</em></p>
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