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About The Book
Description
Author
Digital interactive audio is the future of audio in media - most notably video games but also web pages theme parks museums art installations and theatrical events. Despite its importance to contemporary multi-media this is the first book that provides a framework for understanding the history issues and theories surrounding interactive audio. Karen Collins presents the work of academics composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches including historical perspectives emerging theories socio-cultural approaches to fandom reception theory and case study analyses. The book offers a fresh perspective on media music one that will complement film studies but which will show the necessity of a unique approach when considering games music.