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About The Book
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<p>Steve Rabin’s <b><i>Game AI Pro 360: Guide to Architecture</i></b> gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as <i>Final Fantasy XV</i> the <i>Call of Duty</i> series and the <i>Guild War </i>series. </p><p>Key Features</p><ul> <p> </p> <li>Provides real-life case studies of game AI in published commercial games </li> <p> </p> <li>Material by top developers and researchers in Game AI </li> <p> </p> <li>Downloadable demos and/or source code available online</li> </ul>