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About The Book
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<p><em>Game Audio Mixing</em> offers a holistic view of the mixing process for games from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering interactive mixing mastering and much more. This book includes a comprehensive overview of many game audio mixing techniques processes and workflows with advice from audio directors and sound supervisors.</p><p>Through a series of accessible insights and interviews the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear focused and highly interactive this book provides information about typical mixing tools and techniques such as dealing with bus structure frequency spectrum effects dynamic volume 2D and 3D spaces and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included from high-level mixing visions to in-depth designs with sound categorizations at the core.</p><p>Game Audio Mixing is essential reading for all game audio professionals including those new to the industry as well as experienced professionals working on AAA and indie titles in addition to aspiring professionals and hobbyists.</p>