<p>In <b><i>Game Design Deep Dive: Trading and Collectible Card Games</b></i> game design analyst Joshua Bycer is back to discuss the deck-building genre from the original success of <i>Magic: The Gathering </i>to today's market with online card games like <i>Hearthstone </i>and <i>Gwent</i>. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.</p> <p></p> <ul> <p> <li>Looks at the history of popular tabletop card games and collectible card games</li> <p></p> <p> <li>Discusses how to design and balance your game with low numbers</li> <p></p> <p> <li>Examines the application of card-based design in other genres</li> <p></p></ul> <p></p> <p>Perfect for students and designers to learn about designing deck builders and card-based games.</p> <p></p><b> <p>Joshua Bycer </b>is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com he has interviewed hundreds of game developers and members of the industry about what it means to design video games.</p>
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